Development
The build
Engineers who own the product from the first schema to the release checklist — web, mobile, internal tools, and the integrations that hold them together.
- Product engineering
- Platform work
- Interface design
- Delivery and support
Mirai Apps is a software development and sales company with developer and sales team compatible for every type of customers.
John Singer Sargent, Sunset, 1905–06. Watercolour on paper.
Most teams stop at the handover.
Ours keeps going, all the way to the customer.
Mirai Apps is two teams in one room: the people who write the software, and the people who take it to market. When the build is finished, the conversation does not restart with a stranger.
A developer team that ships, and a sales team that understands what shipped. Neither hands the other a document and walks away.
Development
Engineers who own the product from the first schema to the release checklist — web, mobile, internal tools, and the integrations that hold them together.
Sales
People who can explain the product because they sat in the room while it was made: positioning, demos, onboarding, and the long conversations that turn a trial into a customer.
The handover between them is a desk, not a document.
Four kinds of work. Most projects use two or three of them, and we say which ones before the contract rather than after.
Applications built end to end: the data model, the interface, the release, and the person who answers when something breaks.
Services that have to talk to each other. Payments, messaging, CRMs, and the legacy systems that were never meant to be connected.
Interfaces designed alongside the people who will maintain them, so the design survives contact with the codebase and the second release.
The unglamorous half: releases, monitoring, support, and the small decisions that keep a product healthy long after launch.
Four movements, in this order. Nothing clever happens before the first one is finished.
We keep the team small enough that everyone knows what is being built and why. That is not a lifestyle claim. It is the reason a conversation with us does not have to pass through four people before it becomes a decision.
We are not a fit for every industry. These are the ones where our two teams are usually useful on day one.
Dispatch, tracking, and the internal tools that hold a schedule together once the spreadsheet has stopped working.
Storefronts, stock, and the quiet systems that decide what a customer sees, in which order, and at what price.
Booking, records, and patient-facing tools where the cost of a confusing screen is higher than in most other work.
Client portals, document workflows, and the small automations that give a week back to a team that bills by the hour.
Mobile tools for people working away from a desk, on connections that are not always there and devices that are not always new.
Not case studies. These are the shapes a project takes, described honestly, without the client names we would have to invent.
Six rules. They are not values on a wall; they are reasons to end a project early, or to keep going when it gets dull.
A short message is enough. We will tell you whether we are the right team for it, and if we are not, what we would do instead.